Cybercade

I had an internship at Cybercade, an organization looking to make cybersecurity training fun thanks to the process of gamification.

Password Stew

I worked with a team of people to create a functioning Unity prototype for a password game, where you must help a goblin pick the perfect ingredients needed to prepare the perfect password!

The system we went with involved giving the player a series of ingredient choices, each one having a “Poor,” “Okay” or “Good” ranking. Depending on the ingredient picked, the goblin chef responds with the appropriate feedback for the player.

The initial sketch I drew to get an understanding of how the game should be laid out

The prototype created in Unity, using only the highest quality “programmer art” assets

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