Cybercade
I had an internship at Cybercade, an organization looking to make cybersecurity training fun thanks to the process of gamification.
Password Stew
I worked with a team of people to create a functioning Unity prototype for a password game, where you must help a goblin pick the perfect ingredients needed to prepare the perfect password!
The system we went with involved giving the player a series of ingredient choices, each one having a “Poor,” “Okay” or “Good” ranking. Depending on the ingredient picked, the goblin chef responds with the appropriate feedback for the player.
The initial sketch I drew to get an understanding of how the game should be laid out
The prototype created in Unity, using only the highest quality “programmer art” assets